a distortion you draw.
the grid is a transfer curve. left to right is the signal going in, bottom to top is what comes out. a straight line is clean — bend it and you've made a distortion.
drive is how far across your drawing the signal travels. mix blends it back against the dry.
the lane underneath is 16 steps, locked to your tempo. paint a glitch on a step and it fires when the playhead reaches it.